Building Virtual Words
Milestone Course at ETC
Pioneered by ETC co-founder Randy Pausch, Building Virtual Worlds (BVW) challenges students to work quickly, creatively and collaboratively. Part of the immersion semester, BVW gives small teams of students two weeks to create a virtual world, with new groups and goals for each round. It all culminates in a public festival to hundreds of spectators – and an incredible sense of accomplishment. In fact, many BVW ideas go on to become full-time research projects, student spin-offs and commercial successes.
Project 1 :Â
BANAN AH AH
Platform: Oculus Quest 2
You are the tribal monkey chief on Shadow Island - a desert island inhabited by monstrous shadow creatures that emerge at night but vanish at sunrise. One day, a plane crash-lands on this island, with the sole survivor being a human child. Wielding a banana sword in one hand and a banana boomerang in the other, you must defend the child from waves of shadow monsters until the rescue boat arrives in the morning.
Project 2Â :Â
Rocket Moving Company
Platform: Hololens 2
The player acts as a employee of the Rocket Moving company. The employee is assigned with a job but fail to meet up with the household on time. With limited time, player has to carry as many furnitures as he/she can. Player has to provide a reasonable arrangment when they place furnitures into the truck. With more furnitures and less broken fragiles, customers will be happy about your work and reward you with more tips. Of course, the company will be happy as well.
Interaction Maps
Players will pick up furniture from the ground level because they will see all objects that they can interact with is shining and will move the object that they picked to the truck because they know they are a moving company team from the background story which is showed at the very beginning.
Players will start to pick valuable items because they see how much the item is valued after be picked up
Players will leave some items alone and do no interact with them because those items are not very valuable in common sense.
Players will drop some items back to the room because they will see once the truck is full, items will drop down and not counted in their accumulated scores
Project 3Â :Â
Four Seasons
Platform: Oculus Quest 2
A story of a boy who is seriously ill and dying. Through the monumental objects, guests travel between the imagination of the bright outside world and the cruel hospital life in reality. Guest will be presented the emotional shifts of the dying boy from optimistic to despair and finally reached a reconciliation with life. The visual combinations of 2D and 3D scenes reflects the contrasts of the outside world and the cruel reality.
Project 4Â :Â
Racing Genius
Platform: PC & Makey Makey
Our game is an untraditional horse racing game that allows players to bet on one of the four fun creatures. The game will happen during several rounds, and the player that has the most skills, strategies and a lot of luck will get the jackpot.