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About Xiangming Ka

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Xiangming Ka is a Graphics Engineer specializing in real-time rendering, shading, and GPU performance, with experience developing rendering technology across AAA games, game engines, and XR platforms.

 

He is currently a Graphics Engineer at Visual Concepts, where he works on character rendering and shading features for NBA 2K. Previously at Bungie, he developed and optimized rendering systems for Destiny 2 and Marathon. Earlier at Unity Technologies, he contributed to advanced rendering features.

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His technical interests lie at the intersection of real-time graphics, GPU computing, and emerging neural rendering technologies. He is particularly interested in character rendering, neural graphics, physically based rendering, and building high-performance rendering systems that bridge visual quality and engineering efficiency.​

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Works

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Projects

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Motion Captured Animation: Emma

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Advanced Character Rendering in Unity URP

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Unity Shanghai Office

RTX Demo

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Efficient Froxel Based Volumetric Fog

Render Feature

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Shader Graph Development: Fabric Shading in Unity URP

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Animation: Dragon's Revenge

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Building Virtual Worlds

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Academic Project:

A Path Tracing Render System

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Academic Project:

A RenderMan Graphics API

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