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About Xiangming Ka

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Xiangming Ka is a Graphics Technical Artist at Bungie, specializing in real-time rendering, shading, and VFX. He has contributed to Destiny 2: Lightfall, Destiny 2: The Final Shape, Marathon, and unannounced projects, developing advanced rendering features, optimizing graphics performance, and creating tools to streamline artist workflows.

 

Previously, as a Technical Artist Intern at Unity Technologies, he enhanced Shader Graph systems, implemented high-performance rendering features for HDRP/URP, and optimized shaders for VR/AR platforms.

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Xiangming’s expertise spans C++, C#, HLSL, Vulkan, and major engines including Unity and Unreal, complemented by proficiency with Maya, Blender, Substance Designer/Painter, and Houdini

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Passionate about pushing the boundaries of graphics technology, Xiangming combines deep technical knowledge with a strong sense of artistry to create visually stunning, high-performance real-time experiences.

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Works

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Projects

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Motion Captured Animation: Emma

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Advanced Character Rendering in Unity URP

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Unity Shanghai Office

RTX Demo

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Efficient Froxel Based Volumetric Fog

Render Feature

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Shader Graph Development: Fabric Shading in Unity URP

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Animation: Dragon's Revenge

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Building Virtual Worlds

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Academic Project:

A Path Tracing Render System

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Academic Project:

A RenderMan Graphics API

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