About Xiangming Ka
Xiangming Ka is a Graphics Engineer specializing in real-time rendering, shading, and GPU performance, with experience developing rendering technology across AAA games, game engines, and XR platforms.
He is currently a Graphics Engineer at Visual Concepts, where he works on character rendering and shading features for NBA 2K. Previously at Bungie, he developed and optimized rendering systems for Destiny 2 and Marathon. Earlier at Unity Technologies, he contributed to advanced rendering features.
His technical interests lie at the intersection of real-time graphics, GPU computing, and emerging neural rendering technologies. He is particularly interested in character rendering, neural graphics, physically based rendering, and building high-performance rendering systems that bridge visual quality and engineering efficiency.













