About Me
Xiangming Ka is a graduate student at Carnegie Mellon University Entertainment Technology Center. He has a demonstrated work experience in the video game industry as a Technical Artist. His interests lie in the interdisciplinary area in the game industry, including Computer Graphics, 3D Modeling, Lighting, and Texturing.
​
Xiangming's past professional experience includes internship at Bungie on Destiny 2 team. His duty mainly includes Graphics System and Workflow development and improvement, Shader Graph System development, Performance Optimization, and Cross-disciplinary Troubleshooting. He also interned at Unity Technologies focusing on Render Feature development, Shader creation, Asset improvement, and Physically-Based Lighting. With a Computer Graphics programming background, he has a great understanding of the render pipeline and shader creation. He has strong knowledge of Physically-Based Rendering principles in texturing and shading. Also, he is familiar with DCC packages such as Maya, Zbrush, Houdini, and Substance.